Jax

26.07.2011 18:41
Grandmaster at Arms It is seldom the case where a champion is defined by his actions after joining the League of Legends rather than before. Such is the case with Jax, for whom the argument could be made that he is the most prolific tournament fighter currently at the Institute of War. Before joining the League, Jax was an unremarkable soldier-for-hire. For reasons known only to the former leader of the League, High Councilor Reginald Ashram, Jax was put on the top of the list of candidates to receive a League Judgment - the interview process that either accepts or rejects a prospective champion. His Judgment was the quickest in League history, where the Doors of Acceptance glowed and slowly swung open as soon as it began. Jax faced no recorded Observation or Reflection during his Judgment.

Jax proved himself to be an immediate terror in the Fields of Justice. The self-proclaimed ''Armsmaster of the League'' rattled off a streak of consecutive wins that to this day has not been matched. A number of summoners in the League grew concerned that the perceived objectivity of the League of Legends would be questioned by the presence of an unknown fighter who was unbeatable. For this reason, the new leader of the League (following Reginald Ashram's disappearance), High Councilor Heyward Relivash, created special restrictions for Jax to fight under. This was something the League had never done before, and something that has never been done since. The burly fighter responded by imposing his own special conditions; as a means of protest, he permitted himself to fight using only a brass lamppost. Neither the League's sanctions nor his own has affected his winning ways. The League has since rescinded its sanctions, but Jax has not; he fights and fights well with his trusty brass lamppost.

''Be advised - there has been an outbreak of lamppost-shaped bruises in the League of Legends.'' - Gragas

Stats

Damage 56.3 (+3.375 / per level)
Health 423 (+83 / per level)
Mana 200 (+35 / per level)
Move Speed 325  
Armor 18 (+3.2 / per level)
Spell Block 30 (+1.25 / per level)
Health Regen 1.49 (+0.11 / per level)
Mana Regen 1.28 (+0.09 / per level)
Recommended Items
Doran's Shield Ninja Tabi Guinsoo's Rageblade
Rylai's Crystal Scepter Banshee's Veil Atma's Impaler

Abilities

Leap Strike - Jax leaps toward a target. If it's an enemy, he smacks it in the face with his weapon, dealing bonus damage.
Jax leaps toward a target. If it's an enemy, he hits the enemy for 50/75/100/125/150 (+) (+0.7) magic damage.
Cost
65/65/65/65/65 Mana
Range
700
Empower - Jax's charges his weapon with energy, causing his next attack to deal massive additional magic damage.
Jax charges his weapon with energy, causing his next attack to deal an additional 75/110/145/180/215 (+) (+0.4) magic damage.
Cost
20/20/20/20/20 Mana
Range
300
Counter Strike - Jax's prowess allows him to dodge enemy attacks frequently. After avoiding an attack Jax can quickly stun surrounding enemies.
Passive: Increases Jax's Dodge chance by 10/12/14/16/18%.

Active: Jax stuns surrounding enemies for 1/1/1/1/1 second and deals 80/110/140/170/200 (+0.6) magic damage to them.

Usable only within 7/7/7/7/7 seconds of dodging an attack.
Cost
60/60/60/60/60 Mana
Range
400
Relentless Assault - Jax's greatest talent lies in his ability to grow stronger with every attack. Each successive attack increases his Attack Speed temporarily, and every third blow will devastate his target. Jax can activate this ability to gain temporary Magic Resist based on his Dodge chance.
Passive: Jax's basic attacks increase his Attack Speed by 6/10/14% for 2.5/2.5/2.5 seconds (max 10 stacks). Every third consecutive attack deals 140/170/210 (+0.7) bonus magic damage.

Active: Jax's speed allows him to reduce incoming magic damage. For 5/6.5/8 seconds his Magic Resist is increased by 20/35/50 plus his Dodge percent totalling Magic Resist.
Cost
80/80/80 Mana
Range
100
Equipment Mastery - Jax's prowess with weapons and armor increase his fortitude as he gains equipment:

Jax gains 3 Health per point of Attack Damage received from items.

Jax gains 2 Health per point of Ability Power received from items.